

			 ALIAS GUIDE FOR SKORPIO'S SCRIPTS & MENU V3.041

					MADE BY SKORPIO
					   12/09/99

This file descibes a few aliases. There are more aliases, but they mostly contain the comms menu 
messages, speak for them selves or whatever.


*************************************************************************************************
*********************** ALIASES FOUND IN SLOTS.CFG **********************************************
*************************************************************************************************
key1 to key10		Since I coupled wav-files to the weapons, I had to use the key1 to key10
			aliases to easilly configure the keys 1 to 0 for normal slot-use or 	
			weapon use. Normally you use the key1 to key10 aliases to assign a 
			command to keys 1 to 0.

team_blue		This alias makes you join the blue team and sets the change_to_color for 
			the spy's color-disguise to red.

team_red		This alias makes you join the red team and sets the change_to_color for 
			the spy's color-disguise to blue.	

team_yellow		This alias makes you join the yellow team, if there is one...	
			No spy color-disguise set! The definition of this alias is found in the 
			map cfgs.

team_green		This alias makes you join the green team, if there is one...	
			No spy color-disguise set! The definition of this alias is found in the 
			map cfgs.

class_selection		Allows you to change to a new class and informs your team of this change.

keys_change_team	Sets the key1- to key5-aliases up for a teamchange.

change_teams1		This alias is the actual change to new team command.

change_class1		This alias is the actual change to new class command.

set_keys		Binds keys 1 to 0 to the key1- to key10-alias.

weapon_keys		Changes the key1 to key5-aliases to the weapons and assigns a sound to
			each weapon

slots_reset		Binds keys 1 to 0 to slot1 to slot0

slots_special		Configures the keys 1 to 0 form the engineer's special abillity selctions

slots_special1		Configures the keys 1 to 0 form the spy's special abillity selctions

slots_special2		Configures the keys 1 to 0 form the spy's special abillity sub-menu item 
			selctions

+m1_attack1		Overall mouse button 1 attack alias
	m1_att1		For the spy only: once you shoot, this alias resets the cl_forwardspeed 
			(used in the spy.cfg)
	m1_att2		Used to configure the mouse button 1 for normal use: fire weapon (used
			for all classes except the spy)

*************************************************************************************************
*********************** ALIASES FOUND IN CLASS_SEL.CFG ******************************************
*************************************************************************************************
x_class			Where x is the class (e.g. scout, hwg, spy, etc). These are used in the 
			class selection alias in the slots.cfg.

class_offense		Holds the message of your class and that you are on offense

class_defense		Holds the message of your class and that you are on defense

class_offense_cz	Holds the message of your class and that you are a flagrunner in canalzone

class_offense_cz	Holds the message of your class and that you are on support in canalzone

*************************************************************************************************
*********************** ALIASES FOUND IN NETSETTINGS.CFG ****************************************
*************************************************************************************************
netgraph		Toggle the netgraph on (3 modes) or off

net_info1		Toggles the cl_adaptive on or off (shows datarate, average ping, packet 
			loss % etc

netsettings		Changes the datarate

pushlag1		Changes the latency (must -1 to -.5 x ping)


*************************************************************************************************
*********************** ALIASES FOUND IN AUTOEXEC.CFG *******************************************
*************************************************************************************************
displayquality		Toggle the displayquaility

wepview1		Toggle the weapon shown or removed on screen

beepsound		Standard sound

timersound_type1	This sound is used for timing your release of a type 1 grenade
			(No longer in use)

timersound_type2	This sound is used for timing your release of a type 2 grenade
			(No longer in use)

grenade_type1		Press once to prime a grenade type 1, press again to release the grenade

grenade_type2		Press once to prime a grenade type 2, press again to release the granade

suicide			Kill yourself

zoom			Toggle standardview (90 deg view), a zoomed-in view (25 deg) or a fish- 			
			eye view (140 deg)

duck			Toggle crouching

+longjump		Jumps and crouches

offensive_duty		Loads the comms menu for offense and informs your team-mates you are on 
			offense

defensive_duty		Loads the comms menu for defense and informs your team-mates you are on 
			defense

wait2 to wait35		Short for several waits

wait1sec to wait4sec    Short for pauses of about 1 to 4 seconds during on-line play

devon			Short for developer 1

devoff			Short for developer 0

*************************************************************************************************
*********************** STANDARD ALIASES FOUND IN THE MAP CONFIG FILES **************************
*************************************************************************************************
team_yellow		Used to defeine the alias team_yellow. It is used in the SLOTS.CFG, too

team_green		Used to defeine the alias team_green. It is used in the SLOTS.CFG, too

mapattack		Specifies which offensive mapfiles must be loaded and informs your team-
			mates of your class and that you are on offense

mapdefense		Specifies which defensive mapfiles must be loaded and informs your team-
			mates of your class and that you are on defense

menu0			Main Comms Menu. The offensive and defensive menu items are assigned to 
			this alias

x_line1			Where x is menu alias name. Holds the items for that particular menu. 
			Done this way to echo them to the console AND to the screen. Goes from
			x_line1 to x_line3. NOTE: The screen "messagebox" can hold up to 4 lines

*************************************************************************************************
*********************** ALIASES FOUND IN THE OFFENSIVE MAP CONFIG FILES *************************
*************************************************************************************************
im_dead			Informs your team-mates of your death and whether you were on offense or
			defense

attack0			Contains the Menu Items for the Main Offensive Comms Menu. It is bound to
			the menu0-alias

message_t		ROCK2 ONLY. Holds the message for key <t> (Differs for offense and defense, 
			but basiclaly says the same: Take cover! Gas Realease!

message_/		ROCK2 ONLY. Holds the message for key </> (Differs for offense and defense, 
			but basiclaly says the same: Demoman needed in tunnel

x_line1			Where x is menu alias name. Holds the items for that particular menu. 
			Done this way to echo them to the console AND to the screen. Goes from
			x_line1 to x_line3. NOTE: The screen "messagebox" can hold up to 4 lines

*************************************************************************************************
*********************** ALIASES FOUND IN THE DEFENSIVE MAP CONFIG FILES *************************
*************************************************************************************************
im_dead			Informs your team-mates of your death and whether you were on offense
			or defense

defense0		Contains the Menu Items for the Main Defensive Comms Menu. It is bound to
			the menu0-alias, which is stored in the map config files

message_t		ROCK2 ONLY. Holds the message for key <t> (Differs for offense and defense, 
			but basiclaly says the same: Take cover! Gas Realease!

message_/		ROCK2 ONLY. Holds the message for key </> (Differs for offense and defense, 
			but basiclaly says the same: Demoman needed in tunnel

x_line1			Where x is menu alias name. Holds the items for that particular menu. 
			Done this way to echo them to the console AND to the screen. Goes from
			x_line1 to x_line3. NOTE: The screen "messagebox" can hold up to 4 lines

*************************************************************************************************
*********************** ALIASES FOUND IN THE SPY.CFG ********************************************
*************************************************************************************************
+knife_att		Configures the mouse button 2 for a knife attack, and resets 
			the cl_forwardspeed variable to 500

change_spy0		This is the Spy Disguise Menu

+spydeath_noisy		Noisy Feign Death, and configures the +unfeign_grenade-alias to unfeign, 
			throw a grenade type 1 and refeign noisilly

+spydeath_quiet		Quiet Feign Death, and configures the +unfeign_grenade-alias to unfeign, 
			throw a grenade type 1 and refeign quietly

+unfeign_grenade	unfeign, throw a grenade type 1 and refeign. See the above 2 aliases

+hopdeath		Quiet Feign for as long as you press the key

reset_all		Resets your forward speed to 500, your skin-color to your own, and revert 
			you to your spy outfit

change_spy_line1	Holds the items for the spy menu. Done this way to echo them to the 
			console AND to the screen.NOTE: The screen "messagebox" can hold up to 4 
			lines


That's all I'll describe :-)

	H.S. Nauta aka Skorpio